Comics Works: Battling Boy—Execution and Expectations

Battling Boy, the most recent work by cartoonist Paul Pope, arrived from First Second Books last year, although I was late to the party, and what a strange party it is. Pope is one of comics’ most talented renderers-of-action, but on some pages, his talents actually undermine the story he’s trying to tell. Superficially simple–the combat-novice son of a godlike warrior arrives in a land besieged by monsters–the story invites all sorts of questions about the circumstances of its creation. Pope stages a series of fights with such fluidity–virtuosity, even–that even if his reader isn’t a comics nerd who had heard mention of Battling Boy for years, the book is still likely to read as the product of countless hours of labor. And even the immersed reader might be tempted to think, ‘All this work for a genre pastiche?’

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Battling Boy shouldn’t be written off as shallow exhibitionism. There’s too much charm and levity throughout the story for that charge to stick. (If Pope’s drawing to impress, he’s obviously drawing to have fun, too.) For instance, collection of animal T-shirts endows Battling Boy with the power of their respective animals; when picking a shirt before a battle, the boy must choose carefully. Details like this display a lightness of touch not always present in Pope’s earlier work, even if they don’t register as particularly personal. (In fact, the concept is weirdly reminiscent of ’90s cartoon toy shill Mighty Max and his magic baseball cap.)

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Battling Boy shouldn’t be written off as devoid of ideas, either. Pope has no shortage of those, and readers can find them in his renderings of space and movement. Comics are a visual medium; Pope’s innovations are visual in nature. Even the argument that Pope’s style is his substance doesn’t quite do him justice. His lines are too functional, carry too much of the narrative burden, to be celebrated-slash-dismissed as stylistic flourishes. And yet Pope is such a superlative artist that his comics will always disappoint to some degree as long as the quality of his plotting fails to match the quality of his cartooning.

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In this way, there’s something sad about Battling Boy. Paul Pope delivered a work that is, in some respects, pretty great. Just not holistically great. And holistic greatness might still be what the greedy reader expects, based on what Pope’s able to provide.

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Announcing a New Big Other Series: “A D & Jeremy Talk about Movies”

Jeremy M. Davies, flexing en route to the cineplex

In two days, I’ll be posting the first installment of a new ongoing series at Big Other: conversations I’ve had with my good friend Jeremy M. Davies about movies, new and old, both popular and obscure. It will be called “A D & Jeremy Talk about Movies” (unless we can think of a better title).

This Monday, and on the following two Mondays (the posts will be in clusters of three), we’ll discuss Source Code, Thor, Uncle Boonmee Who Can Recall His Past Lives, and many other films (including Sucker Punch, The Man from London, Tron, Tron Legacy, Willow, and Zardoz). In the weeks after that we plan to talk about Captain America, Green Lantern, X-Men: First Class, as well as movies by lesser-known directors like Jacques Rivette, Eugène Green, Agnès Varda, and Jean-Marie Straub and Danièlle Huillet (Jeremy really likes foreign films). And the new Woody Allen film. We’ll also probably talk endlessly about Scott Pilgrim vs. the World, because we both love it just so much. And throughout we’ll discuss the current state of the film industry. And comic books, which are synonymous with cinema these days.

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